The ability to honk the Fredbear Plush's nose was added in Custom Night. The Private Room resembles the Office from Five Nights at Candy's, a fan made game. This is the first office that is entirely animated, excluding the fan. It is possible that the power drain is compensation for the fact that only one animatronic is active during Night 5. Since the night is exactly 9 minutes long, this corresponds to a drain of just under 14% per hour. Specifically, at 1 bar of usage (i.e., no doors/camera usage), the power drains 1% every 6.5 seconds. During Night 5, the power in the Private Room drains faster than that of the FNaF 1 Office. The sound for the fan is also used on the elevator. A fan similar to that of the other FNaF games is visible on the desk. Some believe that the fredbear plush in fnaf 4 had a walkie talkie inside it so William Afton could talk to the crying child. A Fredbear Plush can also be seen on the desk, holding a remote of some sort, commonly believed to be a walkie-talkie or remote control. #FNAF 1 PARTY ROOM CODE#
However, the code (and thus the screens) are not available on the mobile version. By typing the code 1-9-8-3 in the keypad during the night, all three screens change from static to angles of the Bedroom, the Bed and the Fun with Plushtrap Hallway from the fourth game. It has only one animatronic active, like the third game, in which Springtrap is the only animatronic that can kill the player. It includes a vent, as well as three different entry points to the office, like the second game. It has two doors on either side of the player, and has limited power like the first game. The Private Room contains components from the four previous canon games. We hope your experience has not been as regrettable as ours. Rest assured that you will be promptly rescued, fired, and sent home. Due to the sensitive nature of the materials that you may be exposed to here, you will not be allowed to leave until the clean-up crew arrives at 6AM. It seems that you have accidentally wandered into a restricted area. The Private Room has seven cameras, including a vent camera, labeled CAM 01-07. Above the desk is a vent with another red button to close it.
On the player's sides, there are two doors, each with a red button to close the respective door. On the wall, there is a poster of Circus Baby and a BidyBab with the word "Celebrate!", in the same manner as Five Nights At Freddy's 1. Directly in front of the player, there is a desk with a fan, a Fredbear Plush toy, three animated static monitors, a soda cup, and multiple crumpled pieces of paper on it. The Private Room highly resembles the many versions of the Office from previous Five Nights at Freddy's games. If the player has the keycard, however, they will hear "Access Granted", and the door to the Private Room will be opened, automatically moving the player inside. If the player does not have the keycard, they will hear "Access Denied", and will be attacked by Ennard. Then, after sending Circus Baby to the Scooper, disobey her instructions on Night 5 by moving right and forward, instead of left and forward like she will tell the player. To get into the room, the player has to first fully finish the Circus Baby death minigame to obtain the key-card required to unlock the room.