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Learning to mod games
Learning to mod games










learning to mod games

The SL will need to be able to commit five weeks of his or her life to this process. The SL should be highly motivated, disciplined, organized, and as ego-less as possible. Later on, you'll gain less, but you'll also produce more Bubbles, increasing your chances (which counters (6)). As the shipping process comes to an end, most fixes will be made in the game code. When you first start off, you'll be gaining Skill Points quite frequently. If you find that the Skill Point generation is unbalanced for any reason, let me know in the comments below, and I might address the issue.ĭue to (6), this mod is really great for increasing Skill Points before Training is available. The formula for all of this is still in flux, but I'm currently happy with it. The better they are, the less likely they are to earn skill points.ħ) Whether or not the Staff Member has reached the Maximum Skill Level (meaning no, you can't get your Skills past 900 using this mod) This factors in Staff Level, Feature Level, and Skill Level. A design heavy contract is more likely to yield Design Skill Points, regardless of Bubble Type, as (1) takes care of that.)ĥ) Whether or not the Staff Member is researching something (They can gain Research Skill Points while researching, even though Bubbles aren't produced)Ħ) The current Skill Level of the Staff Member. A design inclined feature like Open World has a greater chance of yielding a Design Skill Point)Ĥ) The Design / Technology Ratio of the Contract the Staff Member is working on, if any (i.e. has a greater chance of yielding a Technology Skill Point)ģ) What Engine Feature the Staff Member is working on, if any (i.e.

learning to mod games

However, numerous things weigh in to what type of Skill Point(s) you receive, and how many:ġ) The type of Point (i.e., Design Points have a greater chance of yielding a Design Skill Point)Ģ) What Game Feature the Staff Member is working on, if any (i.e., A technically inclined feature like A.I. A helpful mod like this would have given me a head start.Įssentially, every time a staff member produces a Bubble (or Researches an item), they have a chance of gaining a skill point from it.

learning to mod games

I often would forget about training while playing this game, and once it was time to start training, my staff was far behind. This isn't a replacement for Skill Training, but rather a helping hand. If you're doing something, you're learning something. Gain Skill Points from producing Bubbles, completing Contracts, building Game Engines, you name it.












Learning to mod games